Legends of Moonsong City

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1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

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4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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A Path to Glory

Scene: The Plump Pig

The tavern has a well worn feel, and the inviting smell of stew simmering over an open cooking hearth. There is the low murmur of conversations in the background, as a minstrel plays a soothing tune on a lute. Some of the other tavern regulars are nearby, slowing drinking their ale and engaged in idle conversation.

In the months since you’ve come to Moonsong City, you’ve gotten to know a few of them. They were generally like you, looking for the adventure that Moonsong City promises as the largest city in the known world. However, the adventure that lurked beneath the city required one to be officially sanctioned by the Explorers Guild… or know your own way into the ruined city beneath your feet.

As you enter, Abbie calls you over.

“I think this gentleman might have a job that could use your help.” She says. “His name is Giles Daleborn, and I expect him back later this evening. He’s offered me a reward if I could gather a group of people who might be interested in some adventure.”

She looks up with a grin.

“I thought maybe you might find this to be an interesting idea. Buy an ale and sit at the bar, and I’ll let you know when he comes in.”

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Tempest, in a Tea Cup.

Haloisi forced herself to continue looking down at her pages as Abbey greeted yet another adventurer newly come to The Plump Pig. Her desire to know the histories of everything and the lineages of everyone was a manageable pursuit back in the small fishing village of Bydune, but here in Moonsong City each of the thousands of new faces had new voices, and tens of thousands score ancestors echoing back through the deepest depths of history and beyond. Even after nine months in Moonsong City, the wealth of wonderful familiar relations and first, second and third hand historical accounts overwhelmed her.

Haloisi learned on her first day in the city proper that people fell into two categories. The first did not like perfectly reasonable questions, and shameless liars. The more someone wanted to tell their histories and bloodlines, the more likely they were to fabricate tales and waste her time. She occasionally found gems in those week-old oysters, but more often than not her objects of study in the latter group became angry when she began picking apart their clumsily woven, tangled nets of contradictions and inconsistencies. Haloisi sighed.

A barman set down a clean, empty cup beside her with a smile. On one hand, Haloisi felt a surge of victory at having tactfully handling that particular bit of tact. City water tasted and smelled of the city, and the city did not smell well at all. She had masterfully handled the wait staff here in her requests that they simply bring an empty mug when she sat in the common room to table to commit her findings to paper. She did not want to insult them, especially when the entirety of her room and board depended on their continued patronage.

On the other, a twinge of annoyance. That barman was one of the men who gave her an uneasy feeling when he looked at her, too direct and too long. She supposed she disliked him for his attention, which was odd because he often hid a smile on the few occasions they spoke and seemed pleasant enough. She pushed him from her mind and tried to reconstruct the song in her head, or remember it as if from another life. Lorran was distracting with his mundane lute performance. It was pleasant enough, but one tune drowns out another surely as the tide pushes back the shoreline.

Haloisi absently listened to Lorran’s song as she waved her hand in a surreptitious motion not unlike the rocking of a boat on calm seas, humming the watersong under her breath. Her heart was not in it, and the cup filled very slowly. She then teased the process out, purposefully raising the water level in drip-like increments that filled each tiny ridge of the fired clay cup as the level rose. With her other hand, she flipped open her new journal and wrote. Having already committed the day’s experiences to paper, she wrote of herself.

The blue child was born of land and sea, where the two met a few leagues from the seaside town of Oasis. Two Elven parents awaited her, one in pain and labor, the other in worry and concern, both in love. The midwife comforted the child’s mother as soon as her inspection of the child was complete, assured her all was well.

“She is a Child of the Sea, all is well.” the Midwife claimed. At that moment the child cried in a voice that all attending the birth recalled was profound and special in a way they could not fully describe.

After a silence, her Father kissed her on her brow and smiled at her mother.

“Haloisi,” her Father said. The sea, in storm.

Haloisi finished filling the cup, but kept humming and hand-dancing. Her drifting mind was an island now. There were no patrons, no lute, no inn. It was just Haloisi, and the song, and the dance, and the water.

In a trance, she watched the water rise in an inverted whirlpool, spinning upwards to a point. A passerby bumped into her, breaking her trance and raining water back into the cup. Not a drop hit the table, or more importantly, her notes.

She looked at her notes; she had drawn the figures again. Ever since she was a child, her learning disability displayed itself whenever she stopped concentrating and became fully distracted. Haloisi-speak, her teachers had called it. Sinewy lines like waves and drops of water appeared in her hand, only this time, she knew what the letters meant. She could understand it, though not necessarily read it, as well as if it were written in Common.

Tempest, in a Tea Cup.

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Season One, Episode One Recap

Scene #1.1.a (The Plump Pig)

xp: none; Treasure: none;

The party met each other and Giles, who offered them a job as his hirelings to help him find his two lost friends. (Dyre and Amanda) He offered them his sponsorship to help them get their own Explorer’s guild licenses should they be successful. He also offered them 90% of all of the treasure the group found below, provided that the Explorer’s get their first choice of magic items to buy, and he gets the second choice to buy.

Halosi was a little nervous about this whole arrangement, but Abbie told her about a library that is rumored to be below, guarded by undead that cannot be turned by the holy men and women that adventure below.

In the end all of the characters decided to pursue this opportunity.

Scene #1.1.b (Two Giant Centipedes)

xp: 400xp total
treasure found: none.

Party descended into the depths of the old city. They were told that if they needed to be lifted out, Giles would have to use the pass-phrase and they could expect up to a four hour wait while the laborers were gathered and the pass-phrase validated by the Explorer’s guild.

Scene #1.1.c (Well hidden metal box)

xp: 0 total
treasure found: Gleam, magical dagger. Lyra possesses it currently.

The party noticed a very well hidden metal box under a flagstone. It contained a very beautiful magical dagger. Lyra currently possesses it and tells people it’s name is Gleam

Scene #1.1.d (Wandering Monster: Goblin warrior)

xp: 135 total
treasure found: Axiomus gathered 15 cp

A lone goblin in the dark who wanted the party to leave the dagger where they found it and clear out. They chased him in the dark, but he got away for a bit. Once he was spotted, the party made short work of him. He had very little and seemed like he might be a loner.

Scene #1.1.e (Transition from Descent to Goblin Lair)

Goblin Adept; Goblin Alchemist (2); Goblin Tough (2); Goblin Warrior (4)
xp: 2740 total
treasure found: 53sp, 114cp, broken short swords, lousy short bows, lousy arrows, small pouch with 15gp

The party encountered a well defended choke point. The goblins called out to them to leave the area of the BlackBiters, but the party refused. The party attempted to negotiate for passage. The goblins suggested that if they could eat the dwarf, that could work. The dwarf refused and a great battle was engaged.

Thifal Magadukr and Lorran nearly dropped, but in the end the party was successful, thanks to a timely critical from Giles (whom they are liking less and less) and Nisa’s amazing accurate arrows. (When she can see a target)

The Adept fled and escaped. Once the drums started from deeper in the lair, the party decided that Giles two friends could not have possibly gone this way and they fled back into the descent area to continue the search.

What the characters got…

Total XP per Character: 504xp. (divide total by 6.5)
Total Treasure:

  • 15gp, 53sp, 129cp,
  • Magic Dagger
  • broken short swords, lousy short bows, lousy arrows, small pouch
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What was the Moonsong?

The lift creaked and popped as it lowered from the surface of Moonsong City. Haloisi had felt this feeling before, when once she was rolled under by an unexpected wave without a breath. She stilled herself by humming, but she could not quite reach the correct tonal qualities that made the song special, as Cassile had taught her to do years ago. She stopped humming and sighed a breath, focusing and humming it properly, using subtle water-like motion with her left hand to increase the effect. Much better. She already felt as though… The lift banged as a rope slipped far above. Haloisi hiccuped the last note and grasped the rail with both hands in silence once more.

Some of her companions were at least a little apprehensive, but none matched her for pure fish on shore helplessness. Each was a trained adventurer. Haloisi had no illusions, despite having received incidental training of her own from Cassile back in Bydune, that she was going to be of any use. Her resolve was to merely stay out of everyone else’s way, and not touch anything. Except any books they found. Or grave markers. Or bodies. Or anything academically interesting.

This was a lot to go through, with long odds of success. This adventure with their guide might gain her an adventuring license below the city, and she might find a library on a second journey once she had said license, and she might find the lore there that might answer her questions. And after she used up all of that currency of good fortune required to achieve all of that, she might live to enjoy the achievement. Haloisi was no gambler. The data and subsequent logical conclusion made her for the fool she was, but she would not back away now.

Her companions rode in silence. Their guide, Giles, who had secured their access to the Undercity and the adventurer’s services to find his lost friends, made Haloisi uneasy. Something was off about him. Haloisi had heard no few stories from Cassile regarding the shifty sorts that might secure adventuring work, and he made her feel like her skin was covered in algae and slick mud every time he looked Haloisi up and down. She shuddered in time with the lift.

The party reached their destination sooner than Haloisi would have thought. Torches lit the immediate area, but she could see naught but darkness a few dozen feet away. The air was close and had a dry taste. She breathed through her nose so that she might not end up in a fit of coughing. By the sea, the wind and water allowed nothing to stand in unmaintained permanence. The closest Haloisi could parallel the environment here would be to compare it to an unlived in shanty, if shanties were made of rock and were dry as sun bleached driftwood.

Axiomus anxiously leapt ahead. Haloisi might have cautioned him, but did not want to immediately label herself a coward. That label would be correctly applied in short order once they met with the sorts of traps, monsters and undead that the tales all said so often frequented the ill used halls of millennia past. Axiomus made Haloisi feel safe after a fashion, but only when the human magus was reasonably proximate. Haloisi hastened after the party with an arrow knocked in her shortbow.

She had taken fewer than a dozen steps when she heard the chittering noises and percussive sounds of a hundred legs pounding the dust covered floor. Lorran and Thifal charged forth with great delight. Lyra joined the attack on the shadowed insects, each looming hugely in the dim light. Haloisi quaked. She had never seen insects so large, so horrifyingly repulsive. One of Nisa’s arrows streaked by Haloisi’s ear. Haloisi bit back a shriek, dropping her shortbow and running back towards the lift before realizing it wasn’t going to take her anywhere. The flagstone seal up top was already covered, the lift men likely gone. She huddled beside a torch and did the only thing that seemed natural to her in this unnatural place. She sang.

Old days of pain, that was once new
Faded they are, like sun warm’d dew
Cheer steel you child, your faith renew
Turn to the sun, embrace the light

Come my brothers, it is the day
Fear not the night, it holds no sway
Evil hand moves, it must be stayed
Turn on the foe, prepare to fight!

Armor so bright, shield arms do brace
Blades razor sharp, bow strings are laced
Magic called forth, faith in gods’ grace
Long will our song outlast this night!

Sing of the vict’ry, it is foretold
Stab, slash, and loose, foes fear the bold!
Fight for your life, your lands and gold!
Down fall they now, Evil put to flight!

Her companions made short work of the creatures. of them all, Giles came back to help her to her feet. Haloisi shook off his offer and pulled free a torch; she had other sources of light, but she might as well use what was at hand. Embarrassed, she retrieved her shortbow and a few moments later found the dropped arrow. Then she scurried after the party into the dark of the undercity, using chalk to mark the walls every thirty feet or so with proprietary runes indicating time, direction, and other information that Cassile had developed and taught Haloisi in secret. She would be useful when the party needed to find their way back.

After some time, Lyra stumbled over a loose flagstone. It was not like the agile half-elf to misplace a foot. Soon she was scrambling to remove the stone. A curious Lorran helped her shift the slab, revealing a small cache. Haloisi felt dread coming from the small hole.

“Look at the gems!” Lyra exclaimed, holding aloft an ornate dagger. Haloisi fought the impulse to knock it out of her hand. The part of Haloisi’s mind that enabled her to use magic recoiled at the thought of that dagger.

“Drop that.” Haloisi implored. “Right now.”

Several of her other companions felt Haloisi’s unease as well, urging Lyra to use caution. But Lyra would not be dissuaded. Before Haloisi could press the matter a voice cut the darkness, silencing the party.

“Give it back, it is mine!” The voice demanded, before falling into Goblin sputters that Haloisi imagined were curses. “Leave the dagger or I gets other goblins!”

“Goblin!” Thifal muttered, a dangerous fire in his dwarven eyes. Several party members, including Axiomus, charged into the darkness towards the voice. Thifal, Nissa and Giles stood their ground with Haloisi. Haloisi suspected this was because the former two were wise enough not to charge off, and the latter was a coward. Not that Haloisi had much advantage on Giles in terms of raw nerve in this place.

The goblin taunted them with verses of goblin songs from the recesses of the labyrinthine halls of this area. He persisted in threatening to call ‘others’ but no Goblins materialized. He moved quickly and stealthily; one moment he seemed East, the next South. Axiomus and Lyra gave fruitless pursuit. An idea struck Haloisi then, a story that Cassile had told her about an orc horde. The lesson of that story was that monsters most oft hide in the dark because they are afraid.

“Stop where you are this instant, or my Snarfblaster Spell will magic your head into your stomach!” Haloisi intoned as regally and intimidatingly as she could.

“Me no like pinkie magic!” The goblin wailed.

“Well, mine is the pinkest!” Haloisi declared. “Come to me and make your claim for the dagger. I will mediate, and if your claim is valid, I will see it returned to you.”

Haloisi thought she was getting the matter in hand, but apparently the party did not agree. The party continued their pursuit, and as a result, the goblin resisted Haloisi’s urgings. Nissa spotted the creature and loosed an arrow, catching it cleanly. The rest of the party butchered it over Haloisi’s urgings to stop. Haloisi looked on in disgust, but with academic interest. She had never seen the insides of a goblin before. Do they really have green blood? It was hard to tell in the light. She would have to inspect closer once the butchers were done.

Haloisi became frustrated, but likely the party knew best. They were professional adventurers after all, and the world was well rid of a Goblin. But she wished she could have had an opportunity to ask the creature about the dagger, perhaps find out why it made her so uneasy. Or, if luck held, maybe even gain knowledge of the undercity, including the location of the library rumored to be in its depths. Alas, dead Golblins tell no tales.

The party continued in silence. Haloisi tried to stay reasonably close to Axiomus, but he was in his element with a fever for the adventure so they spoke little. Eventually they came upon a widening in the hall. Haloisi nervously glanced at a wooden Goblin fetish attached to an ancient sconce, a warning for trespassers such as her party. The hall widened here into a courtyard full of rubble. Haloisi imagined she heard the clatter of a rock, then she was certain they were not alone.

“Go away!” A Goblin demanded from the far recesses of the courtyard. “Pinkies have top, under is Goblin!”

Once more, Haloisi attempted to be diplomatic with the Goblins, but unfortunately Tifal caught their attention and the Goblins became fixated on eating the dwarf, effectively ending the negotiations. Crude arrows filled the air. Haloisi was uncertain how many there were, or where, so she hid and sang once more her song of courage to block out the sounds. She tried not to think of what she would do if the party were overwhelmed and Haloisi was the last one standing. Her song faltered, and the skirmish continued.

Axiomus slumped and fell for no readily apparent reason. Haloisi realized that one of the Goblins used a sleep spell; she could sense the residue. She steeled herself, then scrambled from cover to him to shake him awake. The combatants had moved almost out of eyesight. Haloisi tried to peer into every corner to make sure a Goblin rogue didn’t take them unaware.

Axiomus groggily regained his senses. Haloisi used one of her tricks, mixing a few droplets of oil and water from a special container in her pouch, singing to the droplets as they fell at Axiomus’ feet.

“Move swiftly, fight bravely!” Haloisi said. Axiomus struggled to his feet and tried to attack the Goblins from the extreme range and failed.

“Go!” Haloisi said. Axiomus slipped the first few steps as the magical speed hastened the Magus along but quickly became accustomed and charged into the fray. Haloisi sang once more her song of courage and hid from the arrows.

Lorran was injured, and badly. Haloisi plead for help, but the party continued their relentless pursuit of the Goblins, including Lorran himself, to Haloisi’s concern and annoyance. One of the wounded Goblins ran straight towards Haloisi. She reflexively summoned water, blasting it into the Goblin’s face, but not before the creature slashed her. It was a minor wound but burned like fire.

At last, only one Goblin remained. Haloisi plead that they keep this one alive, but her bloodlusting party heard none of it. Once again, valuable information was foregone in favor of immediate bloodthirst. Goblins were not good or naturally kind creatures, but then neither were sharks. That did not make it wise to kill every shark on principle, and unlike sharks, the Goblins might be able to provide information.

Haloisi was realizing fairly quickly that this party and its tactics were more discordant to Haloisi’s goals than their underground environment. She would simply have to form another party when she returned. As if it were so simple; adventurers cost coin.

Haloisi realized then that one of the Goblins had escaped. Drums sounded in the deep.

“It is time to go. Now.” Haloisi demanded.

The party agreed, and the party hastily retreated the way they had come. The drums rescinded into the distance, then were silent.

As they walked, Haloisi reflected on the Sea to relieve her mind of this awful, dry, dusty place rife with vermin and Goblins. Rivers, lakes, ponds and streams all made her feel at home, but the Sea was the most beautiful and inspiring of them all. The sea had three lovers: The Current, the Wind, and the Moon. The Current was deep, steady and strong. The winds were fickle and came and went as they pleased. The Moon was a powerful, reliable, and constant lover with a slow hand.

The Moon. Haloisi thought to herself, and wondered. What was the Moonsong?

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Riches.... or bust.

Scene #1.2.a (The Descent Zone)
xp: none; Treasure: none;

The party regrouped after a close encounter with a wild and numerous pack of goblins in Ep I. They took a look around and decided that they would continue. Giles friends still were lost, and they had that job to do.

Scene #1.2.b (The Descent Zone)
xp: 3500; Treasure: little;

Nisa scouted forward and heard the common language and could see some campfires. The adventuring company of Giles had discovered the sad survivors of Riches or Bust. Already depleted by 40%, the survivors were all bloodied and two of them barely conscious.

Cece the druid of the Riches of Bust seemed unsettled by the party’s entrance and murmured about something unnatural before Thifal healed them all with a burst of holy energy.

The party briefly debated strategy of run for the ascent or to stay in the room and defend it. In the end, when the goblins attacked, they choose the worst of both strategies and got caught in the open, halfway between running for it and standing their ground.

The goblins were plentiful and aggressive. The captain moved in and between him and a giant rat that the goblins proudly called goblin dogs, Lorran went down. Jake raced out to help to defend Nisa and clear a path for escape and was dropped for his efforts.

As the party retreated into the room under tremendous pressure, the magical dagger they had acquired, The Gleam, flared into their consciousness and demanded the life force of the barely hanging on Lorran. Lyra was swayed by the influential blade and moved to end Lorran’s life and let The Gleam drink. Only an attentive swat from the dwarf Thifal saved the dashing young human.

deliciousJake.png

The battle then raged both inside and out, the blade calling out for blood on the inside and trying to influence people to help it; the goblins on the outside looking blood as well.

The party was unable to get the unconscious Jake into the room, and the goblin adept stopped long enough over the body to plunge a dagger through his chest; ending any real attempts to rescue the noble warrior. The adept’s decision to then start dinner by crunching through bones and flesh on the hapless human could then be heard echoing throughout the room where the desperate defense was being raised.

Haloisi ended up with The Gleam and used it to feed on the life force of a helpless goblin warrior. She felt flush with power and strength, but the taint of the evil act clung to her afterwards.

The goblins finally driven off with magic and martial prowess, the party collected their meager coins and took a rest to try to recoup some healing power before making a push to the ascent and escape.

Scene #1.2.c (The Descent Zone)
xp: 800xp; Treasure: none;

Refreshed by some healing and moving swiftly towards the ascent, the crew encountered a small pack of giant centipedes. Without too much trouble they dispatched the beasts, again Lorran continuing his bad day with a bite that injected a paralytic poison into his system. The recovery would have to wait until they were safe however, and the party continued on.

Scene #1.2.d (The Descent)
xp: none; Treasure: none;

The party called for an ascent and within a couple of hours, the laborers were lowering the lift. The came out without incident. By the binding word of their contract with the Explorers and Giles, they had to sell The Gleam to the explorers, who paid them 4000gp for it. Giles took his 10% of the treasure, and the crew were left to split the rest.

Cece was still visibly shaken by her ordeal, and sent the party 200gp for her rescue. She also legally signed over her Explorer’s license to Haloisi who had comforted her and looked to defend her in the depths. She has given up the adventuring life, but has pledged a life long friendship for all of Gile’s crew.

Thistle did not have much in the way of coin, and couldn’t offer what Cece had. He did seem genuinely thankful, but his experience of watching the Adept devour Jake, left him jaded and angry.

The party split all of their treasure to date, each receiving:
657gp, 5sp, 3cp

Scene #1.2.e (The Plump Pig)
xp: none; Treasure: none;

The party was relived to be back in the tavern and feeling familiar. Abbie as well was happy to see them and bought them all a round of drinks. They were resolved to head back down, Giles’s friends still needed resolution. But before they were going back, they were going to be better prepared. Healing potions, kits, and masterwork weapons, armor, and equipment were on the shopping lists.

The scene closes nearly as it began, with Lyra and Lorran playing a tavern game while Thifal looks on disinterestedly; Haloisi absent-mindedly summoning water into her cup; Nisa warming by the fire; and Axiomus recharging in sleep.

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Season One, Episode Three Recap

ep3---morning.png

Morning came early for our heroes in The Plump Pig

ep3---Goblins.pngAfter deciding to select Thifal Magadukr as their battle leader, they journeyed after Giles Daleborn’s missing friends. The first forray lead to a dead end, but the party had been tracked by a Goblin raiding party. Hearing the clumsy hunters behind them, they set their own ambush and handled the goblin problem with aplomb.

The party also began to notice the Giles seemed especially jittery and nervous. On hearing that Thifal had seen a skeleton on the ground, he jumped and shouted out a warning. When Thifal explained that it was just a pile of bones, not an undead creature, he only sort of started to calm down. Thifal, calm as ever pocketed the 100gp ruby that lay underneath the old bones.

Then as they headed down towards the area Cece had marked garbage pits they also encountered and helped a member of the “Brotherhood” who sounded like he might have walked off any Occupy Wallstreet rally you ever saw. He was beat up, thirsty and hungry.

ep3-meet-fred.png

He told our heroes that there are other ways that lead into and out of the old city than what the man controls. He also warned them about what might come next, with rats, giant rats and even potentially giant man rats. Giles wanted to immediately turn him over to the authorities, and there was some dissension in the party on that count. Eventually they decided to just feed, bandage, and give him water. After that, they left Fred where he was. Giles continued to make snide remarks about him after they left.

ep3-fred-warns.png

They encountered a small nest of giant wolf spiders, but they were well equipped for this challenge, and killed all three of the spiders quickly and without incident. The coins scattered around helped the party’s treasure haul, adding 57gp, 129sp, 234cp, (4) 10gp gems, and a small gold ring (300gp).

The real rub came as they ventured deeper. As they turned the corner and Giles in the trailing position fell out of sight, he quit bringing up the rear. The party quickly noticed he was missing. They called out to him, but quickly came to the realization that this was a betrayal. And it was. Within a few seconds, the floor was alive with movement as thousands of rats poured down the passageway at our intrepid heroes.

Thifal and Lorran began to be eaten from the feet up. Nothing they did could beat back the tide of this living and devouring carpet of rats. Thifal desperately healed and drank what ended up being just shy of a six pack of healing potions, but the rats just kept coming. Giles called out that the rats should leave the females for later. That he needed them to breed more of his children. When Haloisi threatened to kill Lyra and wreck those plans, Giles laughed and shouted back that there were plenty more of their friends he could coerce to come down here. Abbie, Cece, Nisa, they were all potential breeding targets for him.

After a mishap with a net, and a couple close calls for Thifal and Lorran, the party beat back the rats. They debated their next move, eventually deciding to head back. However, a cave in collapse made that an untenable choice. They were stuck below and decided to press on as opposed to forming a defense there and attempting to rest.

They pressed on, with a solid plan for how to deal with the dire rats and rat swarms they would face. Things looked good until a rat-man appeared and seemed to direct the rats to also attack the females. The party was looking to try to make a fighting withdrawal, when Haloisi made an attempt to charm the rat through her magic. Successful, she had the were-rat withdraw his allies.

ep3-hal-is-my-master-now.png

They continued in then, quite pleased and happy with the outcome. They began to discover the storage caches that the rats had gathered and restocked crossbow bolts and food from them. They then ordered the rats onto the cache and doused the whole thing with oil. Haloisi ended her pretense of friendship with the were-rat when she set the entire thing on fire.

The fire killed the dire rats, severely wounded the rat swarms, but was nearly ineffectual on the were-rat. As it stepped out of the fire into combat with Thifal, he dealt it a heavy blow and watched in horror as the magical damage resistance of the were-rat meant that even his nearly perfect blow had no effect.

ep3-debt-paid.pngThifal fell shortly afterwards to a critical blow from the were-rat. Lorran went down next, felled as he attempted to quaff a healing potion. Just when things looked bleakest, Fred re-emerged from deeper in the complex and called to the party to quickly follow a hidden tunnel within a garbage pile. As the aghast party looked on, he pushed into the fray, telling the party “I owe the dwarf.”

A timely push from Haloisi to keep the were-rat off his feet and unable to make an opportunity attack combined with a surreal series of rolls from the were-rat allowed Fred to grab not only Thifal, but Lorran as well and barely (he had 2hp on emergence) escape the furious were-rat.

A quick break to force feed two more potions of healing and the group fled back to the surface using an entrance that Fred knew about.

They had never been happier to be in Abbie’s care in the tavern. At the end of the adventure, they discovered that they probably had taken out nearly 500gp, but had spent all of that in used healing potions. The real victory would be the xp of 1269xp each, enough to push them all to second level.

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Season One, Episode Four Recap

ep4-start.png

A new morning dawns and our heroes are feeling refreshed. There was some concern over their missing companions, but the re-appearance of Nisa and Axiomus quickly brought the conversation around to the betrayal from Giles and what they needed to do about it.

In short order, they had decided to further equip themselves with weapons imbued with silver so that they might have a better chance of hurting the were-rats below. Upon hearing of this trouble, Abbie was shaken and apologized to the party for setting them up with Giles in the first place. Axiomus also had a message sent to Craig the Common of the Azure Dragoons to warn them of the threat.

Sadly, our little group of heroes realized that the only person they had with an Explorer’s license was Haloisi who had been called away to see if she could see what was wrong with the common baths. Something about the water apparently.

Nisa, who is frequently quiet in the bar, revealed that she too had found a job to do. She had stumbled upon a small farm girl named Jill. A conversation with Jill revealed that her family was in dire straits. They had been being harassed by a group of goblins, and in the last confrontation, the goblins had taken her brother.

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After a quick conversation with Abbie to try to secure some transportation, the group took Jill with them to try to find the goblins and track down and free her brother. However, a quick conversation with jill’s dad on the farm when they arrived made it clear that plan was going to be a bit problematic.

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The party shifted strategy then and decided to set an ambush for the goblins coming to the house. As the first six approached, they had the back door covered with Thifal, Lyra, and Axiomus; with Nisa prowling the roof so that she could rain down death with her longbow.

Before the battle was joined, Jill’s dad produced a lantern for the party to use and a sack that contained an ancient long sword. It was the blade Agnigitus “The First Fire” and it went to Axiomus who discovered how to use it with the help of Thifal’s knowledge and expertise in history.

Now better equipped, the party laid in wait.

There wasn’t long to wait. As the goblins at the front door discovered Axiomus’s Caltrips, the goblins at the back door discovered Nisa’s arrows and Thifal’s axe. In short order confusion reigned over the goblin ranks and they eventually tried to break and run. One almost got away, but even the goblin second wave approaching could not keep him safe. The second wave gave the heroes a little more trouble than the first, with a Goblin tough calling out Thifal and engaging him in one to one combat.

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The second wave mostly disposed of, on came the big problem. The goblin’s boss, a large ogre named “Gnash”. The party planned on avoiding the great club and instead having a fluid battle line to draw the ogre through the withering fire of their newly re-perched sniper, Nisa. There was a small problem with this plan however….

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The ogre had Boots of Striding and Springing. About the only think going the party’s way at this time was that the goblin alchemist had a very easy time starting his fire bomb and had accidentally taken out himself and one other goblin warrior in a large explosion. Because now the party was well and truly in it. The ogre’s club was capable of turning any one of them into a puddle of goo if it landed with any force. But now they were engaged with the ogre at close range.

Four goblin archers were making Axiomus’s life very difficult. An ogre on one side, and if he tried to slip away, he’d lose his cover from the archers. Lucky for him, Lyra has sneaked around to the other side of the building and was now sending one of the cart’s horses in a little trot towards the goblin archers. The sight of the horse was enough to send the archers into a panic, and they broke ranks and ran away from the old draft animal. At the same time, Gnash was calling for a healer. Things were looking up. Then….

While he managed to avoid the club twice, Axiomus wasn’t as lucky on the third time, and the great club rendered him catatonic, bleeding out on the ground in a single swing. At the same time, the goblin adept was closing in, ready to heal the ogre.

Nisa chose the moment to send her arrow towards the ogre instead of towards the healer. it was the right move as the arrow struck the bloodied ogre and felled him.

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A few goblins got away, but the day was won. The party found 622xp each and 308gp, 492sp, and 516 cp. Not to mention the magic boots (Lyra) and the flame blade (Axiomus) The goblins were all poor, between all of the goblins they had killed, they only managed to find 46sp and 67cp.

They convinced Jill’s family to move to Moonsong City and take refuge in The Plump Pig with Abbie. Even offering to put them up while they found work.

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Season One, Episode Five Recap

Dramatis personæ:
Axiomus the Magus
Haloisi
Lyra Umbergraft
Thifal Magadukr

Our intrepid party descended again into the depths of the old city. They sought to explore the areas that had not yet seen Haloisi’s chalk marks.

Their first encounter was a brief one with a dire rat who lead them into an ambush set by two additional dire rats and two rat swarms. Our heroes were ready for these threats this time and they burned them down in short order.

The next encounter was clearly a trap. A chest set out, unguarded. Our party approached cautiously, intent on not springing whatever trap was on the chest. Unfortunately, the trap was on the floor as they approached the chest. It immobilized their scout, and alerted the goblins laying in wait to spring their attack. The attack was quickly repulsed by our heroes who turned the tables on the goblins and quickly wiped out the initial attack and then continued to pummel the flanking group that had hoped to sweep in on the distracted party.

Two of the goblins survived, but kept their distance, slowly following the party as they progressed deeper into the descent zone.

They believed they were on the correct path when they discovered a warning written in code. “Unliving ahead. Caution” Who left the message was a mystery, but the party believed in it’s warning. They then came on some dead adventurers. Interestingly, their possessions were well and intact. A spellbook, a magical short sword, an explorer badge, rations, and coins.

After some scouting my the newly christened scout Haloisi, they stumbled on a glowing magical portal. It was being held by three unliving soldiers. Not alive, not undead. Two of them seemed to be guarding a third, who was wounded. The party moved in to try to parley, but without a common language, the unliving soldiers did what their honor compelled them; the defended the portal and each other. Both Haloisi and Axiomus began to decipher some of the words as the battle progressed. It was an off shoot of an ancient religious language. The last words of the final unliving soldier to Haloisi as he realized that capture was inevitable?

“Boqoradda ayaan u adeega” or translated…. “I serve the Queen”

The party took the glowing crystals at the heart of each of the constructs, but when they took the lift back to the surface, the explorers took the crystals and paid the party as was the agreement that is in force between the party and the explorers for the right to explore the old city.

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Season One, Episode Five Interude

Some catchup….

Shoot, I know I had computed the XP, but I didn’t leave it in the chat log. :) I remember it being around 667xp, so we’ll call it that.

However all characters (regardless of if you made it last session may take an additional 100xp for discovery of the lower temple region.)

Other housekeeping.

I’ve decided not to re-write history and have you use the brotherhood passageway that Fred pulled you out of. There is more to those, and I don’t want to let you experience them without letting you experience them. As a result, that means that we did take the Explorer entrance up and down. Your magic items… (+1 short sword, +1 large shield, Cloak of Elvenkind), the limited gold and the Unliving Solider’s crystal hearts are all subject to the Explorer tax. Lucky (or unlucky) for you, they decide the value on having all three of the crystal hearts is enough to satisfy your tax and they lay claim to all three. Add 3000gp. Those crystals were quite rare and interesting.

You’re able to spend up to two days in research activities. If you let me know here what sorts of activities you are interested in, I’ll update before we play with your results.

Things that happened while you were below.

  1. Jill’s parents (Kevin & Judy) have arrived at the Plumb Pig and have taken small jobs around the inn. Abbie is happy with both their skills and work ethic.
  2. Goblin attacks have become more than whispered rumors. They have been spilling out in the streets in more and more brazen attacks. City Watch (Not Watchmen) have raised a bounty and reward for adventurous souls to help deal with a growing goblin threat from below. Evidence of a goblin lair wiped out that can be validated in a zone of truth will be rewarded. Size of the reward will be dependent on the thoroughness of the goblin eradication but starts at 100gp and works it way up for a truly massive hive, or a goblin king.

Lyra discovers….
Learns that the Watchmen are really nothing more than a protection racket. The hard working men and women of the Flats hate them but don’t have the power or the ability to fight them.

Axiomus and Haloisi discovers….
Working together seems like a very good way to go about it, particularly for Aximous’s more general access to the research libraries of the Azure Quarter.

Sadly, your research fails to turn up much. An interesting article you discovered is now available on the wiki. The Battle of Moonsong City

You believe the key will be more time spent in study, or perhaps learning more of the strange language that the unliving soldiers used to communicate.

Thifal discovers….
Your research turns up some tidbits on the unliving. Mostly an acknowledgement that the professional religious of this city who are aware of them, are also aware that they are not really undead, but a construct of some kind. The Unliving

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