Legends of Moonsong City

Dorila's Tale

The Lizardfolk are overjoyed to see that you have returned and have chased off the Ghost who Drowns. Now it is you that they will serve. They search for something that you and they might both like to eat, eventually settling on some wild beasts that seem like a cross between a rat and a beaver.

As the night progresses, your interest in the history of the Crystal Kingdom causes Dorila to ask if you’d like to hear the tale about how the Blessed One of Pelor, Ron, had freed some of her people from the cursed city. Haloisi had seemed slightly indifferent, but as Lyra went to nudge her, Thifal spoke up and expressed his interest in the tale. Perhaps it would have a clue they could use.

Dorila explained that when her people were cursed by Pelor and Erathis all of those years ago, there were some of their leaders who had devised a way to avoid the curse through the application of a mystic ritual meant to cheat death itself. By locking away their spirits, they could avoid the divine curse, and instead live without fear of death through any sort of mortal ending. It was the highest form of conceit, that they would be able to choose to live like an immortal god instead of living in service of those same gods.

Haloisi chafes a little at the thought that one should always obey, but these tieflings are a deeply religious people, and she wanted to hear more of the story, more than she wanted to debate one’s role and responsibilities to a god.

Thifal shook his head approvingly meantime, as a quick flicker of doubt in his eyes went unnoticed by all.

These ones, these would bring about an even more significant curse. The entire city where they dwelt and hid from the just and righteous gods would be taken from this world, and locked in a nightmarish realm of shadow and timelessness.

That cursed city would be lost to all for hundreds of years. Until the Golden Heroes and the Blessed One, Ron. In the time of the First Light, Unut the Unblemished, Ron and his heroes arrived. They had a means through a magic crystal to actually open a portal to the cursed city and seek out the knowledge that had been lost.

They journeyed within the realm of shadow and madness seeking out the knowledge of how to craft their star metal. But what they found within the cursed city was well beyond their power.

Giant machines powered by glowing crystals stalked them. They had been set to guard, and even centuries later, they guarded the city from that which was from outside. Powerful magic wards caused backlashes of arcane energy when they unleashed their more powerful spells, and the aspects of divine magic was weak. This forced them to use lesser magics and stealth to seek out the libraries within.

What they came upon was a small group of my people who had survived through the generations by keeping numbers small and the blessings of a deva who had chosen to be trapped within as well to give shelter and hope to the tieflings who remained.

They had guarded well the secrets of the forging of star metal, and with the divine blessings of Pelor, the heroes held off the advancing crystal soldiers until such time that the Teiflings could escape through the portal.

The Golden Heroes managed to escape and closed the portal behind them, stealing out the knowledge of how to forge star metal and the lost tribe of tieflings. It is said, that at that spot, a spring came up and now waters the desert for miles around.

Tooth's Ache

The buzz from the Tooth was nearly constant inHaloisi‘s head now. The spear did not like the book. Haloisi didn’t care. This was a book from a civilization that had perished in fire and stone thrown by the gods hundreds if not thousands of years ago. Who knew what secrets lay within.

She kept the book well hidden, and it’s malignant intent radiated out in a cold, damp feeling that persisted no matter how warm the fires were. The book was evil. But what sort of secrets did it hold?

When she was able, in the darkest of places, in the most secret of ways, Haloisi would steal a peek within the pages. The book seemed to sense her need, and would open to where it wanted her to read. It resisted attempts to turn the page, or look for a different chapter.

This diary insisted.

It told Haloisi of a time long ago. She learned of the Crystal Cabal and the greed for power and glory that had driven them to attempt to usurp their divine protectors and providers. She learned of the role of the lizard folk in those times, as fisherman and shock troops. She began to sense and understand the twisted sense of righteousness and pretension that had led Hazarg to his ruin and then his rebirth.

Ep: The Mourning of Charn

Ep: The Mourning of Charn
(total broken out below. 4120xp each)

Scene 1: Encounter at Sharptooth Tribe.
Difficult encounter with a lizardfolk tribe who was hostile and ready to fight. Heroes managed to eventually talk down Ripp and the Sharptooth and then get some valuable intel on the Ghost who drowns. Also freed Dorlia, a tiefling being held captive for that evening’s dinner feast. Pyrotechnics is a fun spell.

600xp each

Scene 2: That’s not a croc, that’s a HUGE croc.
Really thought that someone was going to die here. Party got a little spread out in the dark seeking targets, and when the Dire Crocodile came in from the water for a little monk snack, he nearly made off with his meal right there. Haloisi bravely through a javelin of lightning and got the dire croc’s attention. A quick bite later and she was in his teeth. Thifal bravely reaches into the mouth to heal her. But it’s not enough to free her and she was swallowed whole. Bravely the party engaged to kill the dire croc before it’s too late, Haloisi stabbing away in vain with her dagger she’d saved for Giles. Then Fletcher rolled the triple crit and confirmed it, making a massive attack that ended the dire croc before it could end Haloisi. Amazing and lucky strike from the Swordsman of Moonsong.

1280xp each

Scene 3: In the Sunken Temple of Erathis (Praise Erathis!)
Full of confidence after taking down the 60 foot croc, the heroes were led by Charn to the entrance where the Rusalka had retired to await her pet’s return. The party works it way through the ambush when Waythe begins a song that lures most of the party forward heedlessly. Haloisi attempts to throw down the silence spell and in a clear demonstration that the gods were with the party, succeeds on Waythe’s saving throw roll of “1”. Her main power neutralized, the party was able to chase her off, although not kill her. Her angry screams suggested she would continue to be a problem for them later, especially considering the interest she had taken in Haloisi.

Within the temple, they discover the resting place of a magical book that may or may not hold the answers to the mysteries that they seek. What they know for certain is that it is the book that Niln seeks and that the lizard folk from the entire region have been trying to keep from her.

2240xp each

Foreign and Frightening

The night air was stagnant, moist and chilly. It hung heavy over our heroes and clogged their noses with the smell of death and decay. The buzzing of the multitude of insects that inhabited the salt flats drowned out most of the noises in the night, interrupted only by the swamp’s scavengers discovering a newly slain kobold and fighting over the remains.

Odd lights could be seen at some distance, eruptions of swamp gas, Charn had told the heroes.

It didn’t seem to settle them any. The place was foreign and frightening. The terrain dramatically slowed progress, each foot having to be painstaking pulled out of the swampy ground and placed ahead of the other when moving. Standing still for too long could cause you to sink into the marsh. Charn seemed unaffected, his familiarity with the salt flats allowing him to move at normal speed.

Nearby the sound of a crocodile’s jaws slamming shut on the remains of a kobold and whatever was feeding on it, brought Charn’s head up with a snap. As he recognized the sound, a grin grew over his face. Good Mordain, that is a lot of teeth.

Aftermath... (Day 3)

Thelonius continues to move the Kobold bodies away from the camp while considering what occurred. Apparently the Kobolds, like the lizard folk, see the Black Dragon as a deity and were following the directions of the whelp. This was going to complicate matters significantly. How was the party going to be able to convince Charn and his people to help if the party was there to kill the “god” of the area? Were there more whelps? How many more “cults” were in the swamp that would oppose what the party was charged to accomplish here?

Do we have the time it will take to convince them of the threat the dragon poses? Finding proof that Bilge was working with Niln would certainly go a long way towards convincing Charn and his people that eliminating Bildge was necessary, that in fact Bildge had to be killed. Could we use this mythology to our advantage? But this brings up more questions. If Bildge is operating freely, why? Obviously Niln has some means of enslaving dragons, why not do the same to Bildge? Is it because they work towards similar goals? Or are there limits to what Niln can do with the staff, assuming it is the staff that is the source of Niln’s power over dragons?

Charn could be instrumental to the party’s success here. What specifically happened that forced Charn to step down as leader of his people? Could Charn help us find the dargon’s lair while avoiding more followers? Does he know if there are more whelps? Also what is Niln’s interest here? Is there something in the area that we should know about? Or is Bildge an ally for other reasons?

And how does this all help the party achieve its main goal? Certainly Bildge is a threat to the area and it’s using the local denizens to build a cult was going to be a problem. But why was he allied with Niln exactly? Such a vainglorious creature was going to be resistant to doing anything that does not benefit it. Hopefully once the party finds and deals with Bildge there will be answers to some of these questions.

Completing the task, Thelonius carefully examines the creature that tried to grab him. Once he has satisfied his interest he then makes a quiet circuit around the camp before returning to observe Charn with his ritual.

Ep: To The Salt Flats!

Ep: To The Salt Flats!
(total broken out below. 755xp each)

Scene 1: Meet Charn at the Rusty Dragon Inn in Bear’s Landing.
No combat encounter, but a very interesting and fun by-play between Poppa and Thifal, Poppa and Lyra, Poppa and Lorran, Charn and Haloisi, and Thelonious and the rest of the party trying to come to grips with what they know, whom they can trust, and what they should do next.

200xp each

Scene 2: Charn on the road.
No combat here either. But you did convince Charn to lead you into the swamp.

25xp each

Scene 3: Encounter with Vile
Kobold ambush to lead you into a shambling mound. Pretty coordinated and smart for Kobolds. Turns out they were led by a Black Dragon Whelp “Vile” who had scouted you earlier that day. Vile made one too many hit and run attacks however, and was taken down by the heroes. Charn was upset and made a feast of it.

535xp each

Death of a Noble Warrior

After defeating the mighty Ruknar, the party found the lair to be strangely empty on the way out. Upon gaining the exit back out of the underground complex, they discovered why. The goblin tribe had fled the lair and were arrayed outside to attempt to keep the heroes inside. When pressed as to why the goblins wanted them to stay, they were told that Sai would be returning and wanted to kill, er talk to them himself.

Not to be taken in with the goblin trickery, the heroes attacked. They surged out and proceeded to force the goblin lines to flee. However, the entrance was not well defended, and a strike team of goblin assassins nearly took down Arabella’s protector Maximus.

The party took their loot and headed back to the village of Kirin to celebrate their victory. However, the celebration was to be short lived.

The bloodmoon tribe had come in force and expected to raid the village. Springing to the village’s defense, the heroes took the job of defending the main gate. As the goblins came in, our heroes were smart enough to knock down the goblin covered in graffiti as hard experience had taught them that he would be loaded down with explosives.

Sai the Ugly made his appearance and with a cadre of bugbears nearly forced the gate. The last minute heroics of the warrior the heroes had saved, Kerkko would save the day as he fought his way past any who would try to stop him to take down his merciless former torturer. Kerkko was mortally wounded in his rage filled attack and would not see the victory he had fought valiantly to achieve. The heroes would proclaim his glory publicly, even if there was some uncertainty as to if it was Milo who actually downed the foul goblin adept.

Their bags full of loot from the goblins, their stomachs full of the best that the village could produce to feast, our heroes set forth back to Moonsong City for some deserved rest, relaxation, and to re-arm. Prepared now to face whatever danger the city might have in store for them.

They decide to meet again after three days of taking care of healing, arming, and preparing at the Drunken Priest.

Treasurer's Report

The monetary treasure resulting from our clearing of the Prison of Kirin and helping defend Kirin from Sai was 19pp, 1370gp, 771sp, 5cp. If I did the math correctly the division ends up being (with 5 copper going to the Temple of Bahamut):

Arabella, Arnie, Kilgarrah, Tifa, and Milo get 27 pp, 2 gp, 8 sp, 5 cp. Maximus and Sven get 13 pp, 6 gp, 4 sp, 2 cp since they were each only present half the time.
Benign or malevolent?

“Incredible!” thought Axiomus. The Elder Dragon,Mountain Breeze’s home literally in sight of his hometown all these years. And probably for centuries.

All these years playing, growing, and living under this Draconic shadow. Benign or malevolent? He was not sure. Could that be why he had such an awareness of things Draconic? Surely Draconic auras did not stretch so far.

Living under Mountain Breeze. And also dying. Axiomus shed a tear thinking back to his mother’s sacrifice in the Orc raid against Havenbrow. All under the sight of Mountain Breeze. It seemed that Draconic oversight, did not care in the day to day. No need for any benign dragon to save an insignficant village of humans from destruction.

Benign or malevolent?
Axiomus did not care.

“”/wikis/tanglewood" class=“wiki-page-link”> Tanglewood?"
“Do not concern yourself with that cursed place, Nisa.”

Axiomus continued to explain that folk just used the river from Bear’s Landing to get to the Great Water and never ever ever ever sat foot on Tanglewood’s shores. If someone lost an oar or a pole to the mud or sand, one would leave the oar or pole there. If someone fell overboard, boat captains warned their customers to tread water and not make for shore. Otherwise…

Avoid travelling through Tanglewood at night of course. And if not, multiple lanterns and torches are the norm. Supposedly people hear enticing, magical voices from the woods during the rare night runs. No one wants to talk about them. Responding to them is obvious folly.

“We have no business in Tanglewood,” says Axiomus. “The ”/wikis/crystal-kingdom" class=“wiki-page-link”> Crystal City, on the other hand."
Axiomus outlines several vague century old rumors he has heard about the city. About mechanical men, about arcane energies, about death and knowledge.

“Come to think of it, the power crystals we found in the constructs sound familiar.”

what is faith really

Thifal was conflicted staying in these halls. On the one hand, it was nice to rest without having to worry about anything trying to kill them. On the other, they still have not gotten close to solving any of the myriad of problems they have been encountering, and just seem to be getting more problems to take care of.

As he spends time admiring and observing the stonework, his thoughts always went to the marvel now on his belt, Oathkeeper, and a thought he knows shouldn’t be spoken as to not worry about the others – just what is faith really.


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